Subject: Re: Elder Scrolls V: Skyrim Fri Feb 10, 2012 8:41 am
Mark Sporto wrote:
patch 1.4 is live and i can confirm that it fixed several quest killing bugs that weren't listed among the fixes.
the ones that i had to shelve until last night were: *the companions quest, when "purity's revenge" wouldn't start *message from mysterious friend about kilkreath ruins (the word of power wasn't there) *boethiah's quest where the conduit would just repeat itself over and over disallowing the quest to go on.
i tried them all after the patch loaded and they all were fixed and working fine.
the only thing it didn't do was bring perth back to life after he was apparently killed by a dragon and i still have to tell him that i killed the drauger in the mine. it would be nice if there was a way to delete quests from the quest log... oh well.
GREAT news. Ill have to check this out tomorrow. I put the game down until this came out. There are a couple of thing stopping me from moving forward that I hope get fixed namely one of the quests for the companions where you have to kill a Drauger in a cave, but because I had killed him earlier in the game I dont get credit.
Did patch 1.04 fix any stability issues? I don't mean to drag up a flamewar, but I've been freezing at the most idiotic times the past week (speech parts, after unlocking a chest, fast-traveling, entering new areas, etc.). I probably froze about ten times just between Thursday (of last week) and Monday. I hadn't frozen even once before that. My save files are only about 7000 KB, so I don't know what the cause is.
Did patch 1.04 fix any stability issues? I don't mean to drag up a flamewar, but I've been freezing at the most idiotic times the past week (speech parts, after unlocking a chest, fast-traveling, entering new areas, etc.). I probably froze about ten times just between Thursday (of last week) and Monday. I hadn't frozen even once before that. My save files are only about 7000 KB, so I don't know what the cause is.
Haven't downloaded the patch yet, but I've had only one freeze during the entire 90 hours I've put into the game thus far. Playing on 360.
Subject: Re: Elder Scrolls V: Skyrim Sat Feb 11, 2012 9:51 pm
That sucks! I can't imagine there being many, if any, discernable differences in the patches across the platforms... One thing I read was that if you wait 32 in game days that the enemies and caves and camps reapawn and sometimes that fixes the problem. Who knows.
I do know one thing I'd like them to fix and that's the idiotic message about auto saves that you have to manually acknowledge every freaking time you boot up the game. Why can't I fire up the game, go take a whiz, and come back to the start up screen? Smh...
I do know one thing I'd like them to fix and that's the idiotic message about auto saves that you have to manually acknowledge every freaking time you boot up the game. Why can't I fire up the game, go take a whiz, and come back to the start up screen? Smh...
I hate that too. Unfortunately, Bethesda has that same message in the rest of their games on PS3 (at least F3 and F:NV).
That's pretty badass. Some of the commands would be super useful...a few are just down right lazy.
The Kinect has me intrigued. Especially if it works as well as the advertisements show. Saw a trailer for a new Star Wars game. That would be awesome if it actually plays well...
_________________ Best. Cutscene. Ever. Know your enemies favorite fruit, so you can bring them some in hospital.
The PS Move made me realize I can't discard my dignity completely by jumping around in my living room for the whole neighborhood to see. That said, this would be awesome for Logan when he gets older...
The voice command integration in Skyrim seems to be an awesome use of the technology, though.
_________________ Best. Cutscene. Ever. Know your enemies favorite fruit, so you can bring them some in hospital.