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 Elder Scrolls V: Skyrim

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Mark Sporto




PostSubject: Re: Elder Scrolls V: Skyrim   Fri Feb 10, 2012 8:34 am

TyrantII wrote:



that's awesome!!

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psn: yet to be determined
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Huge Knutz




PostSubject: Re: Elder Scrolls V: Skyrim   Fri Feb 10, 2012 8:41 am

Mark Sporto wrote:
patch 1.4 is live and i can confirm that it fixed several quest killing bugs that weren't listed among the fixes. golfclap

the ones that i had to shelve until last night were:
*the companions quest, when "purity's revenge" wouldn't start
*message from mysterious friend about kilkreath ruins (the word of power wasn't there)
*boethiah's quest where the conduit would just repeat itself over and over disallowing the quest to go on.

i tried them all after the patch loaded and they all were fixed and working fine.

the only thing it didn't do was bring perth back to life after he was apparently killed by a dragon and i still have to tell him that i killed the drauger in the mine. it would be nice if there was a way to delete quests from the quest log... oh well.


GREAT news. Ill have to check this out tomorrow. I put the game down until this came out. There are a couple of thing stopping me from moving forward that I hope get fixed namely one of the quests for the companions where you have to kill a Drauger in a cave, but because I had killed him earlier in the game I dont get credit.
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frankthetoad




PostSubject: Re: Elder Scrolls V: Skyrim   Fri Feb 10, 2012 8:50 am

I want to see ALL of that! Especially the footprints!!!!!

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pdiss88




PostSubject: Re: Elder Scrolls V: Skyrim   Fri Feb 10, 2012 2:32 pm

Did patch 1.04 fix any stability issues? I don't mean to drag up a flamewar, but I've been freezing at the most idiotic times the past week (speech parts, after unlocking a chest, fast-traveling, entering new areas, etc.). I probably froze about ten times just between Thursday (of last week) and Monday. I hadn't frozen even once before that. My save files are only about 7000 KB, so I don't know what the cause is.
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Machines




PostSubject: Re: Elder Scrolls V: Skyrim   Fri Feb 10, 2012 2:41 pm

pdiss88 wrote:
Did patch 1.04 fix any stability issues? I don't mean to drag up a flamewar, but I've been freezing at the most idiotic times the past week (speech parts, after unlocking a chest, fast-traveling, entering new areas, etc.). I probably froze about ten times just between Thursday (of last week) and Monday. I hadn't frozen even once before that. My save files are only about 7000 KB, so I don't know what the cause is.


Haven't downloaded the patch yet, but I've had only one freeze during the entire 90 hours I've put into the game thus far. Playing on 360.
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Huge Knutz




PostSubject: Re: Elder Scrolls V: Skyrim   Sat Feb 11, 2012 10:20 am

Ugh....the patch DIDNT fix the well known issue with the Companions quest "Trouble with Skyrim".

Lame.
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Mark Sporto




PostSubject: Re: Elder Scrolls V: Skyrim   Sat Feb 11, 2012 9:51 pm

That sucks! I can't imagine there being many, if any, discernable differences in the patches across the platforms...
One thing I read was that if you wait 32 in game days that the enemies and caves and camps reapawn and sometimes that fixes the problem. Who knows.

I do know one thing I'd like them to fix and that's the idiotic message about auto saves that you have to manually acknowledge every freaking time you boot up the game. Why can't I fire up the game, go take a whiz, and come back to the start up screen? Smh...

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pdiss88




PostSubject: Re: Elder Scrolls V: Skyrim   Tue Feb 14, 2012 1:00 pm

Game has been running more stable for me since 1.04. Very good TU.
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JD23




PostSubject: Re: Elder Scrolls V: Skyrim   Tue Feb 14, 2012 2:20 pm

Mark Sporto wrote:

I do know one thing I'd like them to fix and that's the idiotic message about auto saves that you have to manually acknowledge every freaking time you boot up the game. Why can't I fire up the game, go take a whiz, and come back to the start up screen? Smh...


I hate that too. Unfortunately, Bethesda has that same message in the rest of their games on PS3 (at least F3 and F:NV).
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Huge Knutz




PostSubject: Re: Elder Scrolls V: Skyrim   Fri Feb 17, 2012 10:42 pm

And im officially done and putting this game down. Made it to level 58, my player is complete indestructible on the hardest level.

My bow does something ridiculous like 520 damage...plus double enchanting, plus 3x sneak bonus, plus stupid poison at like 130 points.

Im out until there is DCL.

Onto waiting for mass effect 3.
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JD23




PostSubject: Re: Elder Scrolls V: Skyrim   Sat Feb 18, 2012 8:12 am

The game is consistently freezing once every three to four hours for me. It almost feels like I'm back in New Vegas.
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AlphaShepherd




PostSubject: Re: Elder Scrolls V: Skyrim   Fri Apr 13, 2012 12:31 pm


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frankthetoad




PostSubject: Re: Elder Scrolls V: Skyrim   Fri Apr 13, 2012 12:54 pm

That's pretty badass. Some of the commands would be super useful...a few are just down right lazy. Smile

The Kinect has me intrigued. Especially if it works as well as the advertisements show. Saw a trailer for a new Star Wars game. That would be awesome if it actually plays well...

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Beans




PostSubject: Re: Elder Scrolls V: Skyrim   Fri Apr 13, 2012 12:59 pm

dance central works pretty good.. the kinect sports was pretty fun with friends...

Rise of Nightmares was fun at first.. but got a bit clunky and repetitive.

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frankthetoad




PostSubject: Re: Elder Scrolls V: Skyrim   Fri Apr 13, 2012 1:02 pm

The PS Move made me realize I can't discard my dignity completely by jumping around in my living room for the whole neighborhood to see. That said, this would be awesome for Logan when he gets older...

The voice command integration in Skyrim seems to be an awesome use of the technology, though.

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